13 Jan 13

LW GM: The assassin seems to be placing speed ahead of stealth at this point in the chase. The trail is becoming easier to follow, but the assassin is gaining speed. You are still catching up to him, but at a slower rate. Despite this delay, you are somewhat cheered by this, it means that the assassin is less likely to be able to lay traps for you. The river upon which the Albatross is sailing,
LW GM: though the ship is not yet in sight, is now in view. On the river's edge you see a campsite, visibly burning a fire and releasing a plume of smoke. If it is the assassin's, it is a clear challenge, and therefor a trap.
[OOC] LW GM: Yet another experiment this session. Depending on how well I've judged it, we will have a normal length session. If I've misjudged things, session might end early. If I've /really/ misjudged things, session might run over.
Rhavi motions to the fire
[OOC] Dust: So, what you're saying is everyone commit suicide?
Rhavi: "Who can get close enough to see what is happening?
Rhavi: "
[OOC] LW GM: No no no. Just one of you.
Avan: "I can, if none of you are more skilled in stealth."
Dust studies the campsite from where he is, looking for what paths are available, and thus what threats are likely.
Avan: "But I say we leave it alone. We know which way the ship is."
Rhavi: "There is nothing aboard a ship that calls for it."
Avan: "We go that way and ignore the campfire."
Rhavi: "Yes, and presumably so does our would be assassin. Who may well be watching us now."
Levin: "Suggestion: someone spring the obvious trap, rest of us swoop in and nab the assassin."
Levin: "Smart assassin would expect that. Dumb assassin, not so much. Finding out which would be useful."
Rhavi: "Oh, I think we are well beyond diplomacy."
Dust: "Letting the assassin go is too risky. Already he has destroyed a sky ship, murdered its crew, kidnapped or killed several members of the Crystal star, stolen the amulets designed to hide us from the demon… and these are merely the actions of which we know."
GrimBeard nods in agreement.
Levin: "Also caused us to burn bridges with Hammerdal, excuse the pun."
Rhavi: "I'll go. Be ready to back me up when the trap springs."
Avan: "Aye."
Rhavi starts toward the camp fire
Avan stands ready to dash in.
Levin pulls out his bow and strings it up once more and nocks an arrow. He also keeps an eye on the surroundings, since the assassin might prefer to catch the main party off guard instead of the scape.
GrimBeard readies his gun.
[OOC] LW GM: Rhavi, are you going sneaky sneaky, or are you strutting so the only sensible thing for the assassin to do is surrender?
[OOC] Rhavi: The latter. I sneak like a dwarf.
Rhavi keeps a wary eye out for the best place for an ambush (Golden eye), but more or less walks straight to the fire, taking his time to let the others find more advantageous positions
LW GM: Rhavi strides towards the fire. If the fire has any sense, it will get out of his way. The fire burns indifferently. The camp around the indifferent fire is empty. Rhavi is concerned with the number of very nice spots that could be use for an ambush.
Rhavi studies the camp as well as he waits
LW GM: The camp is the very definition of a one time camp. There is nothing about other than the still burning campfire, which is safely nestled in a protective ring of circles. There is a place where the grass has been flattened, indicating a bedroll, and tracks leading towards where The Albatross is to be coming from. Nothing else.
Rhavi follows the tracks toward the East
Levin maneuvers as silently as he can to keep Rhavi in view.
[OOC] LW GM: Where is everyone who is not Rhavi?
Rhavi makes a show of kneeling to see the obvious trail, sending the signal to those who can see him. Then he continues onward.
Avan is in the shadows, shadowing Rhavi.
[OOC] LW GM: Fix when doing the log
[OOC] LW GM: how far back is Avan?
[OOC] Levin: I'm still among the trees.
[OOC] Avan: Pretty much between Levin & Dust.
LW GM: Dust suddenly jerks himself to the side as an arrow narrowly passes by his cheek. Dust can feel the feathers on the arrow slide over his skin.
[OOC] LW GM: The assassin is hidden and sniping you from ambush, moving between different attack locations. Each round you must make a half-rank roll to be able to attack him in this combat. If you fail to get at least an eleven on this roll, you can do no damage that round, though you still take any damage indicated. The assassin has a 20 CS in total and this is a ranged combat. He is using the
LW GM: same venom he was during your first encounter (-2 EP per round until treated, starting the round after the blow).))
[OOC] LW GM: However, you do have more options in this encounter than 'killkillkill'. You can forfeit your attack to attempt to identify one of the assassin's sniping points and destroy it (a straight roll with a target number of 6 and only one such point may be destroyed per round). Each position you manage to take out will reduce the target number needed to attack the assassin by one.
[OOC] LW GM: Once you have reduced the target number to 7, you will have removed all of his other vantage points and he will do his best to flee. Additionally, once you have removed two of his vantage points, his CS drops to 19.
Avan tries to spot where that arrow came from.
[OOC] Avan: Even if not attacking - go-first is go-first.
Avan rolled up 1d10-1: 8 (8)
Avan doesn't even use his handbolt this time. A simple thrown stick collapses a makeshift lean-to toward the fire, which catches the kindling - that's THAT sniping nest destroyed.
[OOC] LW GM: And Avan destroyed the sniper nest for the first round.
GrimBeard attempts to see where the assassin is and shoots.
GrimBeard rolled up 1d10+3: 4 (4)
[OOC] LW GM: now roll a normal combat action where you can't do damage.
GrimBeard rolled up Ratio: 4 RNT: 5 Player: -2 Enemy: -10
LW GM: GrimBeard's shot misses while the assassin's arrow slides along the back of GrimBeard's hand. The cut on GrimBeard's hand burns in a distressingly familiar way ((poison)).
[OOC] LW GM: New Round
Levin looks up to the sky, clouds moving with unseemly hasteā€¦
Levin rolled up 1d10+7: 13 (13) (Watcher of the Skies)
LW GM: The sudden darkness certainly makes things more difficult for the assassin. However it also makes things more difficult for the group ((-2 to everyone's CS and +2 to target number if you doesn't have 'see-in-the-dark' disciplines.))
GrimBeard rolled up 1d10+3: 5 (5)
GrimBeard rolled up Ratio: 4 RNT: 4 Player: -2 Enemy: -9
Avan looks around for the next sniper's nest…
Avan rolled up 1d10-1: 9 (9)
LW GM: GrimBeard's shot misses, but there is no return shot. Someone else must be the target.
Avan hurls another stick, to the other side. Like left, so right. Another nest down!
Dust glances upwards at the sudden darkness, then nods, fading away into the shadows under the leaves. ((Camouflage))
[OOC] LW GM: Avan, make a combat roll. Guess who the target is this time.
Levin moves as noiselessly as he can to the dwarf and slips him a small vial, to be drained immediately. ((Healing Hands.))
Dust rolled up 1d10+1: 5 (5) (((Camouflage at +2 from darkness)))
GrimBeard drinks the vial quickly.
Rhavi rolled up 1d10+3: 9 (9)
LW GM: Dust fades into the darkness, but is that any defense from one born to darkness?
Avan rolled up Ratio: -1 RNT: 6 Player: -2 Enemy: -8
[OOC] Avan: 17 18 after the -2 to everyone's CS, but it's the ratio that matters.
[OOC] LW GM: Yeah.
LW GM: Avan takes a grazing wound to his side. It stings far more than the scratch should.
Avan shrugs it off. Poison? Feh.
[OOC] Avan: Venom of Serpents. What -2 Endurance next round?
LW GM: Two of the sniper-points have been taken out, and we'll start a new round next session.
LW GM: ***LOG END***

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